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Wesnoth Units database

Deviant Medusid

(image)



Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from: Tentaculate
Advances to:
Cost: 29
HP: 45
Movement: 6
XP: 60
Level: 2
Alignment: chaotic
IDDeviant Medusid
Abilities: regenerates, submerge

Attacks (damage - count)

(image)tentacle
melee
6 - 6
impact
swarm

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact20% (icon) fire-30%
(icon) cold40% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle230%
(icon) Cave230%
(icon) Coastal Reef-0%
(icon) Deep Water240%
(icon) Flat240%
(icon) Forest160%
(icon) Frozen320%
(icon) Hills350%
(icon) Mountains10040%
(icon) Mushroom Grove150%
(icon) Sand140%
(icon) Shallow Water150%
(icon) Swamp160%
(icon) Unwalkable1000%
(icon) Village130%